+1 Upgrade Per Kill Perks
Last updated:

Perks are permanent bonuses that you buy with Gold in Upgrades → Perks. The menu says perks "work from spawn". Every perk below was seen in gameplay footage (Charmeleon, YouTube, Oct 23, 2026).

All perks
| Perk | Effect (in-game text) | Price seen | Levels |
|---|---|---|---|
| Head Start | Spawn with a Leather Helmet. No perk slot needed. Level II: Leather Helmet + Boots + Leggings | 150g (I), 700g (II) | I–IV |
| Perk Slots | Equip more perks at the same time | 1,000g | 1/3 |
| Snack Pack | One extra Golden Apple per life, 30s after the drop (II: 15s) | 200g (I), 500g (II) | I–III |
| Soft Landing | Fall damage ×0.8 | 200g | I–III |
| Pocket Water | Spawn with a Water Bucket. Refills 12s after the water is gone, and on kill | 300g | I–III |
| Tracker | See bounty holders through walls within 32 blocks | 300g | I–III |
| Quick Exit | Faster lobby return | 300g | to be verified |

Which perks to buy first
- Head Start: it doesn't use a perk slot, so it's pure value.
- Snack Pack: more healing every life.
- Perk Slots: lets you run two perks.
- Pocket Water if you keep running into Firestarters, because water cancels burn.
- Tracker if you hunt bounties.
Higher-level prices (III and IV) are to be verified. Earn Gold fast with quests and Server Boosts.
Sources: prices, dates and stats come from the official Roblox game page and public Roblox APIs (checked October 24, 2026, ~11 PM PKT). Menu text comes from gameplay footage (Charmeleon, YouTube, Oct 23, 2026). Anything else is labelled to be verified.